Name: Samuel De Vos
Nationality: Belgian
Email: samuel.de.vos@student.howest.be
Date of birth: 07-07-1996
Skills
3ds Max - modeling, unwrapping, baking, lighting
Zbrush - detailed sculpting, unwrapping, polypaint
Unreal 4 - blueprint scripting, asset implementation, shaders, level design, level creation and decoration
Photoshop - texturing, presentation, using render passes, color grading
Substance painter - Texturing
Substance designer - Basic
Marmoset - basic asset visualization
Unity - asset implementation, shaders, basic scripting, prototyping
CSharp - basic scripting
EXPERIENCE
ARTCORE SOCIETY – 3D ARTIST
-Optimizing, texturing and rendering of clients models for 3D visualization
-Modeling, unwrapping and texturing environment assets
-Creating Environments from created assets and shaders
-Creating basic substances for ground coverage
-Estimating project timing
HOWEST - INTRODUCTION COURSE TEACHER
Responsable for teaching 3D and Preproduction introcourses, as well as writing and structuring the 3D course material. Teaching fresh students the basics of 3D modeling in 3ds Max, and analog drawing in perspective.
EDUCATION
digital arts & Entertainment – game graphics
September 2014 – June 2017
http://www.digitalartsandentertainment.be/
bernardus campus college – Maths and sciences
September 2008 – June 2014