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Samuel De Vos
Samuel De Vos
Lead Environment Artist at Massive Entertainment
Malmö, Sweden

Summary

Name: Samuel De Vos
Nationality: Belgian
Email: samueldevos@hotmail.com
Date of birth: 07-07-1996

Skills
3ds Max - modeling, unwrapping, baking, lighting, unwrapping
Zbrush - detailed sculpting, unwrapping, polypaint
Unreal 4 - blueprint scripting, asset implementation, shaders, level design, level creation and decoration
Photoshop - texturing, presentation, using render passes, color grading
Substance painter - Texturing
Substance designer - Basic
Marmoset - basic asset visualization
Unity - asset implementation, shaders, basic scripting, prototyping
CSharp - basic scripting

Experience
artcore society – 3d artist
- Optimizing, texturing and rendering of clients models for 3D visualization
- Modeling, unwrapping and texturing environment assets
- Creating Environments from created assets and shaders
- Creating basic substances for ground coverage
- Estimating project timing

howest – introcourse teacher
Responsable for teaching 3D and Preproduction introcourses, as well as writing and structuring the 3D course material. Teaching fresh students the basics of 3D modeling in 3ds Max, and analog drawing in perspective.

education
digital arts & Entertainment – game graphics
September 2014 – June 2017
http://www.digitalartsandentertainment.be/

bernardus campus college – Maths and sciences
September 2008 – June 2014

Skills

Environment Modeling

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Substance Painter
Substance Painter
xNormal
xNormal
Visual Studio
Visual Studio
Fusion 360
Fusion 360
CRYENGINE
CRYENGINE

Productions

  • The divsion 2 boxart
    • Video Game
      Tom Clancy's: The Division 2
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Ubisoft